3D ANIMATION

I started using 3ds Max in high school. I modeled and rigged a few characters, robots, and inorganic objects. Then in college we used Maya for a variety of different 3D projects, one specifically where I rigged and animated characters for a 3D unity game. I have experience modelling organic/inorganic objects, texturing and lighting scenes, and rigging and animating characters and objects, in Cinema 4D, Maya, and 3DS Max.

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3D Modelling

Organic and inorganic objects. Profecient in plane/edge/vertex modeling, and box modelling.

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Rigging

Profecient in setting up IK/FK rigs, bones, and weighting.

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Animations + Simulations

Foundation in 12 rules of animation. Character animation is my specialty.

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Light/texturing

Have used octane and have experience creating standard materials, and setting up basic lighting and sets in 3D.

CHARACTERS

This is a face I recently modelled in cinema 4D. I always enjoyed the callenge of modelling faces in 3D applications. I love rigging and animating characters, and bringing them to life.

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Chickens

This is a chicken I modelled, rigged, and animated in cinema 4D, then textured in after effects. This animation was inspired by some neighbors' chickens.

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Guitars

I always model a guitar when learning a 3D application, whether it's 3ds Max, Maya, or C4D. This was a quick study I did when I was doing cinema 4D 'every days' (daily projects). I modeled the guitar then setup the lighting and texturing. I animated the camera as well.

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Demo Reel

Here's my most recent demo reel. You'll see upfront a 3D project that looks like an ESPN animation. It was for Google Play. I modelled and textured the 3D logo in Cinema 4D, and set up the scene in Octane. We used an HDRI map and global illumination to light the scene, and a plain effector to animate the monitors. We also added sparks and dust in after effects.

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