Demo Reel

All of this work has been made possible by the support of incredible colleagues, mentors, and friends. Thank you for the opportunities, guidance, and encouragement.
00:00 - 00:04 - Responsible for all animation and design elements.
00:04 - 00:07 - Animated and designed all components except for the Gecko Character Animations. This includes the spinning puck, logo reveal with icons, and overall design with arc animations.
00:07 - 00:13 - Fully animated and illustrated the scene, with the exception of the character’s face, which was pre-provided.
00:13 - 00:18 - Animation by me, with character and scene illustrations by Dustin McDavid.
00:18 - 00:21 - Handled all animation and design, excluding the gecko. This involved animating, modeling, and texturing the baseball, as well as creating the 3D and 2D arcs after the baseball is hit.
00:21 - 00:23 - Animated the scene, with illustrations by Dustin McDavid.
00:24 - 00:27 - Modeled and textured the ‘Showdown’ logo. Harrison Karlin, my supervisor at the time, animated the camera, set up the HDRI map for the lights and background, and animated elements in the scene using a plain effector.
00:27 - 00:30 - Completed as part of a Cinema 4D tutorial and exercise.
00:30 - 00:34 - Designed and animated this LED using Cinema 4D for the puck, with Trapcode Particular for the flame effect.
00:34 - 00:37 - This was a personal project where I handled everything from illustration to animation.
00:37 - 00:43 - I provided the animation, with illustrations by Dustin McDavid, and Leah Pincus serving as Art/Creative Director for these Google Play animations.
00:43 - 00:47 - Animated by me, with illustrations by Dustin McDavid and Leah Pincus as Art/Creative Director.
00:47 - 00:52 - Responsible for the animation, with character and scene illustrations by Dustin McDavid.
00:52 - 00:58 - Final segment: animation by me, illustrations by Dustin McDavid, and Art/Creative Direction by Leah Pincus.
Music: We Bounce Back by MVMT Music, PremiumBeat.com, Standard License

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